SDK Tools Guides


Building the MoSync SDK for OS X

These instructions describe how to build an OS X installation package for the MoSync SDK. The completed installation package is an .dmg file, just like our featured releases and our nightly builds.

To build a full installation package that includes all the MoSync runtimes, you will need a Windows, a Mac OS X, and a Linux machine. If you want an installation package that just has the iPhone runtime, you can build the whole thing on a single OS X machine.

To be able to follow these instructions you will need to be registered as an Apple Developer. Instructions for building the MoSync SDK for Windows are also available.

Hardware Requirements

To build the MoSync Eclipse IDE, the MoSync libraries, and the MoSync tools, you will need a Mac OS X Snow Leopard (OS X v. 10.6) computer capable of running Xcode.

To build the MoSync runtimes you will need:

  • For the Java ME, Android, Symbian, and Windows Mobile runtimes, Windows (Windows XP, Windows Vista or Windows 7) computer capable of running Visual Studio C++ 2005.
  • For the iPhone runtime, you can use your Mac OS X computer.
  • For the Moblin runtimes, you need a Linux computer running the i386 version of Ubuntu.

If you only want the iPhone runtime, everything can be built on OS X.

Preparing the Mac

1. Download and install Xcode 3.2.5 toolset from the iPhone Dev Center, including the iPhone SDK.

2. Download and install the 32-bit version of Fink for Snow Leopard.

3. Download and install MacPorts.

4. Download and install IceBerg for Mac OS X.

5. From the Terminal, run the following commands:

sudo fink -b install sdl
sudo fink -b install sdl-image
sudo fink -b install sdl-ttf
sudo fink -b install sdl-sound
sudo port install freeimage +universal
sudo port install ImageMagick +universal
sudo port install doxygen

Getting the MoSync Source Code

6. Get the MoSync source code from github repository:

git clone MoSync

Getting Eclipse

7. Clone the MoSync Eclipse Repository into the same path as MoSync:

git clone Eclipse

8. Download the zip-package here that contains everything needed to build the Eclipse-based IDE and put it in the folder:


Making the MoSync Package

9. In your checked out version of the MoSync SDK trunk, go to the folder:


then run:


10. If everything goes as it should, the script will build a .dmg installation package in the folder called /results.

11. Install the .dmg installation package on an OS X machine.

12. If required, build the Moblin runtimes on Linux.

13. If required, build the Windows Mobile,  Java ME, Android, and Symbian runtimes on Windows (see Building the MoSync SDK on Windows).

14. Add the runtimes to the folder:


15. Done.

Building an iPhone Runtime for the MoSync SDK on Windows

If you want to create an iPhone runtime to use with the Windows version of the MoSync SDK (see building the MoSync SDK for Windows ), here’s how:

1. Follow the instructions above for Preparing the Mac and Getting the MoSync Source Code. (You do not need to get Eclipse or make the MoSync package.)

2. Give your user the correct permissions to the /MoSync folder by entering the following command at the Terminal (replace user with you actual user name):

sudo chown -R user  /Applications/MoSync

3. To build the MoSync base prerequisites, go to your cloned MoSync source directory and run the command:

ruby workfile.rb base

4. Now you are ready to build the iPhone runtime from source. In your checked out version of the MoSync SDK trunk do:

cd runtimes/cpp/platforms/iphone
cp Classes/impl/config_platform.h.example Classes/impl/config_platform.h
ruby buildLibraries.rb
cp -R template $MOSYNCDIR/profiles/runtimes/iphoneos/1/

5. Find the runtime in the folder:


6. Copy it to your MoSync installation directory on your Windows computer in the folder:


7. Done.

MoSync SDK 3.3
Copyright © 2013 MoSync AB