Hi,
I know that I can get the screen resoultion by calling maFrameBufferGetInfo before initializing my framebuffer.But I don't know how I can find out the dpi resolution of the targe device. I also haven't found anything in the header files of the device profiles.
Or is there a specific resolution I should always assume, like 72dpi?
Oh, and when talking about the framebuffer, what does the member
int supportsGfxSyscalls;
indicate? I guess there are some fast operations for drawing that I could use in this case which are directly supported by the target platform, but how do I use them to speed up my UI library in case it's supported by the target platform? Or should I just ignore this member?
I hope this is the right place to post this question to...