Hello ! + How will WP7 be ? + OpenGL

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royandre
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Joined: 4 Feb 2011
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Hello ! + How will WP7 be ? + OpenGL

Hi!

I discovered Mosync about half a year ago, and was really impressed !
It was surprisingly easy to make a simple app and crosscompile it to both Symbian, iOS and Android.
Been regularly dropping by your site ever since.

(Have to admit I'm still using QtCreator and Xcode though... ) as well as Visual Studio for WP7-apps.)
(I do some professional business-app-development as an employee as well as some spare-time alternative-app development )

What I'm really excited about, is your announced WP7-support, and I wonder how it would be ?

Will there be some kind of .NET backend for the compiler ? How far have you come with the work on this ?
And when do you believe it will be production-ready ? Are you still holding to the x-mass-3.0-release ?

I've been googling a bit, but I cant find much info on WP7+MoSync... )

I also wonder: If I am to make a cross platform game/app with graphics... wanting it to run also on Symbian and WP7... should I use the Open GL ES API ? Will MoSync support cross-compiling OpenGL to WP7 and Symbian in the future , or is this an Android+iOS only thing ?

Greets!
RoyA

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Patrick Broman
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Joined: 17 Feb 2009
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Hi!

These are all very good questions :) We are currently hard at work on getting WP7 support up and running. The first version will be based on an interpreter for MoSync Intermediate Language, which actually provides better performance than one would expect. However, we're also looking into using a similar scheme as we do on iOS, i.e. generating C# source code on your development PC, which could then be compiled using Visual C#.

Right now, we're working on the basic execution model, and will then proceed to implementing the basic system calls - graphics, audio, events etc and then move on to more advanced features like Native UI. If you're interested in seeing this happen faster, code contributions are always very welcome! :)

Regarding OpenGL, it's tricky, to say the least. WP7 does not support OpenGL, an XNA is the way to go for graphics. However, nothing is impossible, and we have our best graphics programmers scratching their heads over potential ways of mapping at least OpenGL ES 1.0 to the XNA APIs. Source-translation of shaders (which would be required for OpenGL ES 2.0 support) is probably not going to happen anytime soon. But again, never say never :)

w6dev
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Joined: 19 May 2011
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Hi,

I was trying to test and play with the wp7 runtime.
I have a nice solution wich look like it will compile. but, i don't know really how to get the program and resources ?

I wanted to try lua there too, who knows ? it could work maybe .

Thank you