I see that in https://github.com/MoSyncLabs repo there is Cocos2d-x forked. What is its status? Can I use it already with mosync? Can you provide any step-by-step instructions how to get it started with mosync:)?
BTW Cocos2D and MoSync sounds like very cool idea! I love it:)
Cocos2D in MoSyncLabs
I'd also like to see this go further. Cocos2d-x has been ported to lots of platforms but a MoSync version/extention would be extremely powerful and make MoSync more popular. Marmalade contributed a backend that is in the cocos2d-x tree now. I'd like to see the same for MoSync if possible.
I've cloned the git tree but I can't seem to build the tests with ruby (workfile.rb). The files seem to depend on some version of MoSync I don't have (looks for ruby files in "rules" folder under Applications/MoSync, which does not exist for me on Mac).
There's an initial test here (no sound and still a few bugs): https://github.com/MoSyncLabs/cocos2d-x/tree/MoSyncPort. Check it out and use either the eclipse project (might have to copy the tests/Res folder to a folder called LocalFiles in the root for building with eclipse) or the workfile.rb to build the cocos2dx library + tests.
As jorul, I'd like to know about the status of cocos2d-x on MoSync.