graphics
GLMoblet_OpenGLES2
Published by Niklas Nummelin on September 16, 2011
This example application demonstrates how to use OpenGL ES 2.0 to control a device's graphics hardware.
GLMoblet_OpenGLES1
Published by Niklas Nummelin on September 16, 2011
This example application demonstrates how to use OpenGL ES 1.1 to control a device's graphics hardware.
Working with OpenGL ES
Published by Niklas Nummelin on September 16, 2011
OpenGL ES
2.0 is the latest standard for accessing the graphics hardware on
embedded devices (in our case Android and iOS). It is heavily based on
the concept of shader programs, written using the C-like language
GLSL. At several stages in the graphics pipe-line, shader programs are
executed in order to provide maximum freedom to the user. The online API documentation is a good start to understand how to use the API:http://www.khronos.org/opengles/sdk/docs/man/
Graphun
Published by Chris Hughes on June 17, 2011
Graphun is a 3d graph visualizer built with MoSync. It evaluates a custom expression for every point on a grid and displays the result. This advanced application makes extensive use of NativeUI, and it uses an OpenGL view to display the graphs.
MoSketch
Published by Chris Hughes on June 17, 2011
This application demonstrates simple key input, graphics output, and the permanent storage option.
MAUtil Graphics
Published by Patrick Broman on February 11, 2010
The graphics API provides a set of functions equivalent to those found in the standard MoSync API, with the addition of a transformation stack. This provides a useful mechanism for keeping transformation state without explicitly managing it on the application side. It is useful for any sort of hierarchical rendering, ranging from UI to advanced graphical effects.
Draw Targets, Clipping
Published by Patrick Broman on February 03, 2010
MoSync graphics operations are always performed to a "draw target". By default, this draw target is the screen, but you can create images that can be drawn to, using maCreateDrawableImage().
Graphics Primitives
Published by Patrick Broman on February 03, 2010
MoSync provides a number of primitive graphics operations at the syscall level.
AdvGraphics
Published by Alex Jonsson on January 07, 2010
AdvGraphics tests advanced graphics on the phone and keyboard input.
3DLines
Published by Alex Jonsson on January 05, 2010
3dLines demonstrates basic graphics and key input handling.
Share on Facebook

