Cross-platform SDK and HTML5 tools for mobile app development
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MoSync SDK 2.6+

Importing an Example Project

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In this MoSync beginner's tutorial, Miles takes you through the process of starting MoSync, importing examples, runs one in the MoSync emulator and then sends this to a mobile phone using Bluetooth. Read more...

PIM Access and Control

Our PIM API module is still in the early stage of development, but we have already implemented many vital elements of PIM management, including low-level functions for accessing contact lists. Here we take a quick look at this new interface. Read more...

AccelerometerOpenGLES

This example application makes use of the MoSync Sensor API and OpenGL API to graphically display the orientation of the device. Read more...

What's New in MoSync SDK 2.6

Please note: MoSync 2.7 is available http://www.mosync.com/#features.The 2.6 Pyramid release introduces many new device APIs, new libraries for Facebook and NativeUI, and many new application examples. We also now support native emulators and application profiling in the IDE.  Read more...

GLMobletOpenGLES2

This example application demonstrates how to use OpenGL ES 2.0 to control a device's graphics hardware. Read more...

GLMobletOpenGLES1

This example application demonstrates how to use OpenGL ES 1.1 to control a device's graphics hardware. Read more...

VideoNativeUIExample

This example application makes use of the MoSync NativeUI Library and demonstrates how to use the VideoView widget to embed video in your application. Read more...

Working with OpenGL ES

OpenGL ES 2.0 is the latest standard for accessing the graphics hardware on embedded devices (in our case Android and iOS). It is heavily based on the concept of shader programs, written using the C-like language GLSL. Read more...

Application Profiling in the MoSync Emulator

The MoSync SDK 2.6 includes an application profiler which can output performance statistics whenever you run the MoRE emulator. That makes it easy to track down performance issues and optimize your application. Read more...

The Device Fonts C API

The Device Font C API provides a set of syscall functions that create and manage font handles. The font handles behave like any other MAHandle object and can be used either in the context of maDrawTextW or NativeUI as needed by the application (Note that MAUI does not support this font system).  Read more...