C/C++
HelloWorld
Published by Chris Hughes on April 14, 2011
HelloWorld is a well-commented example for beginners of a very simple MoSync application that uses the Moblet framework. The application demonstrates how to structure the simplest possible application that responds to key events.
Stylus
Published by Chris Hughes on January 20, 2012
Stylus is a simple drawing program, where you draw with your mouse/stylus.
Database Access and Management
Published by Mikael Kindborg on December 08, 2011
Note: this API is experimental and currently available only in our nightly builds.The MoSync Database API provides a set of syscall functions that enable you to create and access databases from your C/C++ code using the SQL query language. The Database API makes use of the SQLite database manager on the supported platforms (see Feature/Platform Support).
PIM Access and Control
Published by Florin Leu on October 06, 2011
Our
PIM API module is still in the early stage of development, but we have
already implemented many vital elements of PIM management, including
low-level functions for accessing contact lists. Here we take a quick
look at this new interface.
AccelerometerOpenGLES
Published by Niklas Nummelin on September 23, 2011
This example application makes use of the MoSync Sensor API and OpenGL API to graphically display the orientation of the device.
GLMoblet_OpenGLES2
Published by Niklas Nummelin on September 16, 2011
This example application demonstrates how to use OpenGL ES 2.0 to control a device's graphics hardware.
GLMoblet_OpenGLES1
Published by Niklas Nummelin on September 16, 2011
This example application demonstrates how to use OpenGL ES 1.1 to control a device's graphics hardware.
Working with OpenGL ES
Published by Niklas Nummelin on September 16, 2011
OpenGL ES
2.0 is the latest standard for accessing the graphics hardware on
embedded devices (in our case Android and iOS). It is heavily based on
the concept of shader programs, written using the C-like language
GLSL. At several stages in the graphics pipe-line, shader programs are
executed in order to provide maximum freedom to the user. The online API documentation is a good start to understand how to use the API:http://www.khronos.org/opengles/sdk/docs/man/
DeviceFonts
Published by Iraklis Rossis on September 16, 2011
This
example application demonstrates how to count, load, and manage device
fonts for text drawing using maDrawText and maDrawTextW and the Device Fonts API.
PIMExample
Published by Bogdan Iusco on September 16, 2011
This example application demonstrates how to add, modify and remove a new contact from an address book and how to read contacts from address book.
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